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3 days, scheduled as required. Call for
information.
Typically, this class
is for a group who wish to do the same type of rendering or animation
work. The course is custom, and may cover either 3ds max or Autodesk
VIZ, or both.

Fundamentals of 3D Studio MAX is an
intensive three-day course designed to introduce new users to the full
features and functionality of the 3ds max or Autodesk VIZ software for Windows NT. Early in the
course, the instructor gives a brief tour of the User Interface, leads a sophisticated
demonstration highlighting the use of the major software components, and introduces the
basic concepts of object-oriented programming and 2D and 3D design. The students then learn
to set up a 3D scene and view 3D space; create parametric primitives, shape, basic lifts,
lights, cameras, and space warps; and learn to apply modifiers and special effects.
Finally, the students learn the basics of hierarchy and animation. In addition to
performing exercises and walkthroughs in the modules, the students will have an
opportunity to apply what they have learned by performing six hands-on labs.

- 1 year technical phone support for course
materials covered
- Lunch and snacks
- Certificate of Completion
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- Selecting, transforming, and modifying
objects
- Basic animation techniques
- Creating and editing shapes
- Lofting
- Designing and editing materials
- Applying and mapping materials
- Lighting
- Rendering
Upon completion of this course, the student
will be able to navigate the program's interface and access all its commands;
create and set up a 3D scene; view it in 3D space; place lights and cameras in, and
render, a scene; define material properties and create simple mapped materials; build and
animate simple hierarchies; and produce basic key frame animation.

Students should have experience operating
standard applications under Windows NT, including logging in, launching applications,
connecting to drives, managing files, and navigating menus and dialogs. Students should
also have general knowledge of 3D modeling concepts, and familiarity with a 2D or 3D
drawing or modeling program. It is helpful, but not required, that students have access to
the software, and have at least read, if not performed, the shipping product tutorials. |
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