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3D Fundamentals



Basic 3D Concepts

3D Basics

  • Why Use 3D?
  • Types of 3D Models
  • Wireframe Modeling
    Surface Modeling
    Solid Modeling
  • Basic Viewing in 3D
  • Rotating the View
  • Adding Thickness to 2D Objects
  • Setting the Elevation
  • Using Multiple Viewports
  • Command Summary
  • Self Check: Foundations

Working with 3D Coordinates

  • AutoCAD's 3D Coordinate System
  • Using Object Snaps in 3D
  • Point Filters
  • Introduction to the 3D User Coordinate System
  • Moving the UCS Origin
  • The UCS View Option
  • The UCS 3 Point Option
  • Working with Multiple UCSs

Creating Surfaces

Simple Surface Objects

  • Creating Flat 3D Surfaces
  • 3D Surface Primitives

Complex Surfaces

  • Creating More Complex Surfaces
  • Extruded (Tabulated) Surface
  • Revolved Surface
  • Creating Surfaces from Edges
  • Creating Ruled Surfaces
  • Editing 3D Surfaces

Solid Modeling

Simple Solids

  • Solid Modeling
  • Creating Boxes and Wedges
  • Creating Cylinders and Cones
  • Creating Spheres and a Torus

Creating Composite Solids

  • Boolean Operations
  • Joining Solids
  • Subtracting Solids
  • Finding the Common Volume
  • Interference Checking

Creating Solids from 2D Objects

  • Swept Solids
  • Extruded Solids
  • Revolved Solids
  • The UCS Face Option

Editing Solids

Adding Features to Solids

  • Creating 3D Fillets
  • Creating 3D Chamfers
  • Slicing a Solid along a Plane
  • Cross-Sectional Views

Advanced Solids Editing

  • Using the SOLIDEDIT Command
  • Extruding and Offsetting Faces
  • Moving and Rotating Faces
  • Tapering a Face
  • Creating a Shell
  • Removing Faces
  • Imprinting and Cleaning
  • Additional Options

Manipulating 3D Objects

Advanced UCS Options

  • Tracking the Screen
  • The UCS X, Y, and Z Options

Return to summary of 3D Fundamentals.